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As it turns out, Lucasfilm has been listening. Fans have long requested a remake to bring the title, originally developed by BioWare and LucasArts, up to modern standards.
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Today, KOTOR stands as one of the most critically acclaimed Star Wars games ever, with the PC version amassing a current score of 93 on Metacritic. “This has been something that is a dream for all of us.” “Speaking for the development team, most of us are triple-A RPG developers,” says Treadwell. “It’s a big honor to have the opportunity to work on it.” “I really, really think that RPGs have never been the same since,” says Kellogg. So to borrow a line from Darth Vader, the circle is now complete for Kellogg and Treadwell. Aspyr - the Texas-based studio that has collaborated with Lucasfilm on various projects for over a decade, including a recent spate of well-received re-releases from the LucasArts era - is handling development, rebuilding the game from the ground-up. Announced at PlayStation Showcase 2021, Star Wars: Knights of the Old Republic – Remake will see the classic RPG return as a PlayStation 5 console exclusive at launch and for PC. That personal connection for Kellogg and Treadwell has new meaning today. As a kid I would pretend to create my own lightsaber out of wrapping paper rolls and this game was letting me customize my own. I was so excited to finally create my hero and explore the galaxy, making the choices I wanted to. “When KOTOR was released it married those two passions brilliantly. One set me on my career path, the other kick-started my love of storytelling,” says Treadwell. “When I was 9, my parents did two things that were incredibly impactful: they bought me my first video game console - an original Gameboy - and they sat me down to watch a VHS copy of A New Hope.
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The characters were speaking to me in full VO and reacting to my choices, whether I was going light side or dark. “When I first put in KOTOR and saw that the camera was pulled down to ground level and I could look up at the skyscrapers of Taris, I really felt that I’d been put in the world in a way that I never had before. It wasn’t until I started playing KOTOR that I really understood how cinematic they could be,” Kellogg tells. I started on the Apple IIC and played all the BioWare games. Orion Kellogg, executive producer at Lucasfilm Games, and Ryan Treadwell, lead producer at Aspyr, consider Star Wars: Knights of the Old Republic (known to fans as KOTOR) among those rare works. Their genre, the art form, what we think a game could be. There are some video games that seem to change everything.